3D graphics and sound demo that fits in 177KB of space

svtcontour

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This is probably only interesting to the geeks out there but long ago I had downloaded this incredible demo which basically created 3d graphics and sound in real time (its not a pre-recorded movie...its real time animated just like a video game would be) but the kicker is that its less than 180 kilobytes as a download. I've got word documents way bigger than that :)

Watch this video. The guy has a download link if you want to try and run it on your box. Warning though, you need a pretty decent machine to run the downloaded file smoothly. I guess there are tons of on the fly calculations.

[ame=http://www.youtube.com/watch?v=wqu_IpkOYBg&fmt=22]YouTube - Farbrausch - fr-041: debris. [HD][/ame]
 

Steeda30

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HOLY SH*T - that is absolutely incredible!

I downloaded it, 177kb executable - ran it - and it looked incredible - ran flawlessly at max detail/res on this Q9550 quad @ 3.83 ghz and GTX 280 SSC

How in the hell does that work?! Where the hell do all of the textures/models come from? I couldn't believe the detail in the textures. Does my PC just create everything that fast when it loads the program? :bowdown:

That is really cool, thanks for posting. :rockon: Any other programs like that?
 
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svtcontour

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Its freaking insane isnt it :) I was in such disbelieve that I thought maybe its downloading something from the web without me knowing so I wiped an old computer clean, installed XP with SP2 and just the drivers to get stuff working. Then I unplugged the network cable, copied this demo over with a pen drive and ran it. Its ran of course and did so perfectly. I concluded that it must generate all that on the fly somehow. Maybe a little bit of code that makes more code that makes basic textures which are used to make more complex textures..etc.

The only thing I cant figure out is the sound. I mean how the hell can music like that be generated by code and math. LOL. My brain is going to explode thinking of this....


PS. If you want other stuff by the same guys who wrote that, try these:

First person shooter that fits in 96K (its very basic but still
.theprodukkt

63.5 KB demo file (first one on the link below)
.theprodukkt

IMO both of those are definitly worth checking out...but they are not as cool as the 177KB file. To be fair, they are older pieces of work they had done.

HOLY SH*T - that is absolutely incredible!

I downloaded it, 177kb executable - ran it - and it looked incredible - ran flawlessly at max detail/res on this Q9550 quad @ 3.83 ghz and GTX 280 SSC

How in the hell does that work?! Where the hell do all of the textures/models come from? I couldn't believe the detail in the textures. Does my PC just create everything that fast when it loads the program? :bowdown:

That is really cool, thanks for posting. :rockon: Any other programs like that?
 

svtcontour

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Here are vids of the above two links

96KB first person shooter game
[ame=http://www.youtube.com/watch?v=1VqzjafwCNA]YouTube - .kkrieger[/ame]

64KB demo
[ame=http://www.youtube.com/watch?v=LkEsP9H2HGM&feature=related]YouTube - Farbrausch - fr-08: .the .product[/ame]
 

Steeda30

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That is really something, how do they do that?! All with 96kb, wtf. That shooter is incredible, look at that real time lighting - hasn't that been something that's considered relatively new even for games that are out today?

Very impressive - I'm sure I'd appreciate it more if I knew what all went into coding something like this stuff, and how it's different from conventional means.
 
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moddestmike

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If I'm not mistaken this is ran in OpenGL, which is not as bloated an API as DirectX. Windows and your graphics card manufacture support both out of the box so I'm guessing its just a little bit of code and some super compressed textures. If you notice, the texture volumes are quite generic and repetitive in nature so it could be done with fairly little overhead. Decompressing as needed.
 

svtcontour

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If I remember right, from the website the requirement was a DX9 capable video card as well as DX9 on the computer so I dont think its using OGL.

If I'm not mistaken this is ran in OpenGL, which is not as bloated an API as DirectX. Windows and your graphics card manufacture support both out of the box so I'm guessing its just a little bit of code and some super compressed textures. If you notice, the texture volumes are quite generic and repetitive in nature so it could be done with fairly little overhead. Decompressing as needed.
 

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