Home
What's new
Latest activity
Authors
Store
Latest reviews
Search products
Forums
New posts
Search forums
What's new
New posts
New listings
New products
New profile posts
Latest activity
Members
Current visitors
New profile posts
Search profile posts
Log in
Register
Cart
Cart
Loading…
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Search titles only
By:
Menu
Log in
Register
Navigation
Install the app
Install
More options
Change style
Contact us
Close Menu
Forums
SVTPerformance's Chain of Restaurants
Road Side Pub
Evolve: The game. (Xbox, Playstation and Steam)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aftrbrnr" data-source="post: 14652692" data-attributes="member: 55856"><p>I assume you are talking about how the Hunter team is locked into having one member of each class instead of letting you pick whatever class? I believe this was done for balance reasons as this would prevent a situation where you have four medics and it becomes impossible for the monster player to kill the hunters because they can heal faster than the monster can dish out damage. </p><p></p><p>If you and your Hunter team are constantly finding you are chasing down the Monster I would argue this is a failure of your Trapper, that particular team member can deploy the "mobile arena" device which creates an energy dome which the monster cannot pass, this forces the monster to fight rather than run away.</p><p></p><p></p><p></p><p>It depends, if you don't have a mic you can give rudimentary commands by setting "way points" that other players can see. From my experience, more than anything sticking together is more key than anything as an isolated Hunter is almost always doomed as the Monster has much more health. This is also made worse by the fact that as I mentioned earlier the Hunters are locked to one of each class per team, if you lose your medic for example your chances of winning drops to almost nil. </p><p></p><p>In Evolve, if you don't have five human players for a match, any position that is empty is filled with an AI player. There is a "Co-op" mode where it is four human Hunters vs. an AI monster, but I can almost guarantee you playing against a human Monster is more rewarding as even a bad human player is better than the AI, this is true for most video games. For the Hunters, you are allowed to switch or "body swap" to any team member that is an AI player, i.e. if you find your AI Assault player is getting pummeled by the Monster you can use your d-pad to "jump" to him and start playing as that character. It is entirely possible that while you are playing a character you switched to that a human player joins the game and occupies your original character, locking you to the class you "jumped" to if the match is full.</p></blockquote><p></p>
[QUOTE="Aftrbrnr, post: 14652692, member: 55856"] I assume you are talking about how the Hunter team is locked into having one member of each class instead of letting you pick whatever class? I believe this was done for balance reasons as this would prevent a situation where you have four medics and it becomes impossible for the monster player to kill the hunters because they can heal faster than the monster can dish out damage. If you and your Hunter team are constantly finding you are chasing down the Monster I would argue this is a failure of your Trapper, that particular team member can deploy the "mobile arena" device which creates an energy dome which the monster cannot pass, this forces the monster to fight rather than run away. It depends, if you don't have a mic you can give rudimentary commands by setting "way points" that other players can see. From my experience, more than anything sticking together is more key than anything as an isolated Hunter is almost always doomed as the Monster has much more health. This is also made worse by the fact that as I mentioned earlier the Hunters are locked to one of each class per team, if you lose your medic for example your chances of winning drops to almost nil. In Evolve, if you don't have five human players for a match, any position that is empty is filled with an AI player. There is a "Co-op" mode where it is four human Hunters vs. an AI monster, but I can almost guarantee you playing against a human Monster is more rewarding as even a bad human player is better than the AI, this is true for most video games. For the Hunters, you are allowed to switch or "body swap" to any team member that is an AI player, i.e. if you find your AI Assault player is getting pummeled by the Monster you can use your d-pad to "jump" to him and start playing as that character. It is entirely possible that while you are playing a character you switched to that a human player joins the game and occupies your original character, locking you to the class you "jumped" to if the match is full. [/QUOTE]
Insert quotes…
Verification
Post reply
Forums
SVTPerformance's Chain of Restaurants
Road Side Pub
Evolve: The game. (Xbox, Playstation and Steam)
Top