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BattleField 1 thread (all platforms)
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<blockquote data-quote="Teethy" data-source="post: 15472117" data-attributes="member: 82108"><p>I've only been playing about a week but I have a couple thoughts that probably aren't worth anything...</p><p></p><p>Pros</p><p></p><p>1. Wow is this game intense! When you're in the heat of the battle, you almost start thinking you really are in the heat of battle. As FPS go, I've never felt so involved with the game.</p><p>2. The guns are a little far forward for the era they are trying to portray- but thank god they are a major step back from the futuristic BS that the developers are coming out with. I definitely excel with the single shot weapons and I love smoking the spray and pray hip-fire jerk offs from COD.</p><p>3. Vehicles aren't as big of a game changer as previous BF titles in my opinion. I really felt like in BF4 that the infantryman was lost in the battle with 10+ vehicles on a map at one time.</p><p>4. The maps are interactive like crazy. Not much on the map can't be blown up, and all of the field guns/artillery/gun nests add a small but decisive advantage at key objectives and sectors.</p><p></p><p>Cons</p><p></p><p>1. What the hell is with blimps and trains and dreadnaughts? Back in my day, if you were taking a big ol' ass whipping then you took it like a man and tried again on the next round. I'm not a fan of getting smoked by super vehicles just because you suck too bad to kill me the old fashioned way. These things are WAY too big of an advantage considering how hard they are to kill.</p><p>2. Sentries. OK- they aren't that bad, but they have just a touch too much HP for my liking. When I first started with that little 10 round peashooter I put all 10 in head/chest and ended up dying with him having 30 health. I probably could have gotten away knowing what I know now- but at the time I didn't realize what a sentry was and I thought the game was hacked already...</p><p>3. Where are the good for nothing vehicles at? Other than a couple little motorcycles and things at the beginning of Conquest there isn't much to get the left over infantry into the fight. Kind of sucks having to head to C on foot because your armor already hit A/B before you could tie your shoes.</p><p>4. The menus aren't intuitive to me, and they are laggy when you try to navigate them. If they were going to make the game OR the menu good I'm glad they picked the game, but damn can a man go to controls and then back to the game within 10 seconds please?</p><p></p><p>Other thoughts</p><p></p><p>TBH I'm not a fan of the WWI stuff, but I'll take it over the futuristic shit on any day. If they could pull this type of game off in the modern era and balance it well they would sell a metric shit ton of copies and wouldn't need a new game on every 12mo cycle. Other than a few grievances and a need for a little bit of balancing (ie: horses) I'm really satisfied with how this game is playing for me. I have to say DICE stepped their game, literally, up on this one.</p></blockquote><p></p>
[QUOTE="Teethy, post: 15472117, member: 82108"] I've only been playing about a week but I have a couple thoughts that probably aren't worth anything... Pros 1. Wow is this game intense! When you're in the heat of the battle, you almost start thinking you really are in the heat of battle. As FPS go, I've never felt so involved with the game. 2. The guns are a little far forward for the era they are trying to portray- but thank god they are a major step back from the futuristic BS that the developers are coming out with. I definitely excel with the single shot weapons and I love smoking the spray and pray hip-fire jerk offs from COD. 3. Vehicles aren't as big of a game changer as previous BF titles in my opinion. I really felt like in BF4 that the infantryman was lost in the battle with 10+ vehicles on a map at one time. 4. The maps are interactive like crazy. Not much on the map can't be blown up, and all of the field guns/artillery/gun nests add a small but decisive advantage at key objectives and sectors. Cons 1. What the hell is with blimps and trains and dreadnaughts? Back in my day, if you were taking a big ol' ass whipping then you took it like a man and tried again on the next round. I'm not a fan of getting smoked by super vehicles just because you suck too bad to kill me the old fashioned way. These things are WAY too big of an advantage considering how hard they are to kill. 2. Sentries. OK- they aren't that bad, but they have just a touch too much HP for my liking. When I first started with that little 10 round peashooter I put all 10 in head/chest and ended up dying with him having 30 health. I probably could have gotten away knowing what I know now- but at the time I didn't realize what a sentry was and I thought the game was hacked already... 3. Where are the good for nothing vehicles at? Other than a couple little motorcycles and things at the beginning of Conquest there isn't much to get the left over infantry into the fight. Kind of sucks having to head to C on foot because your armor already hit A/B before you could tie your shoes. 4. The menus aren't intuitive to me, and they are laggy when you try to navigate them. If they were going to make the game OR the menu good I'm glad they picked the game, but damn can a man go to controls and then back to the game within 10 seconds please? Other thoughts TBH I'm not a fan of the WWI stuff, but I'll take it over the futuristic shit on any day. If they could pull this type of game off in the modern era and balance it well they would sell a metric shit ton of copies and wouldn't need a new game on every 12mo cycle. Other than a few grievances and a need for a little bit of balancing (ie: horses) I'm really satisfied with how this game is playing for me. I have to say DICE stepped their game, literally, up on this one. [/QUOTE]
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